What tool do you personally choose and why? Is there some tool that I missed that can do both tilemaps and animations? I know some people are using even Paint.NET, Piskel, or even MS Paint, but apart from intentionally constraining myself, I don't see any reason why I should use those over the mentioned ones? I haven't looked at Graphics Gale, but from what I've read it's kinda like a more basic version of Pro Motion NG? It'd be great if someone could compare it to one of the others mentioned. there are tons of brushes and effects, but no layers on tile maps, and animations are also much clunkier than in Aseprite Cosmigo Pro Motion NG: this feels like the tool I should be using, but at the same it also feels like stepping back 20 years in terms of UX. not really sure if I dislike the way Pyxel Edit handles them, but Aseprite makes it easier once layers get involved imho Pyxel Edit: tiles are very nice and intuitive, but everything else is quite a bit worse than the others (layers suck a lot compared to PS where you can get nice effects with blend modes nearly for free), animations are "different". animations are way more complicated than in Aseprite, and also no support for tile maps Photoshop: even though I have quite a bit of experience with photoshop itself, doing pixel art in it feels kind of dirty. Aseprite: works nicely for animations and drawing, but no support for tile maps Here's my thoughts on the software I've bought & tried extensively (10-20 hours at least). Also I can't make myself happy using X, if the rest of the professional world is using Y, unless I have a good reason. I want to use the best tool for the job, and given I'm just starting out, I doubt that my choice will be the best one in the long run. People always say try them all and see which one you like the most, but I'm not capable of that. During that time I've tried many different tools, but haven't found just the one I'd want to use for everything. Over the past few months, I've been trying to learn some pixel art.
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